Hitman 3 Review
The latest Hitman trilogy came to an end. IO Interactive learned from the mistakes and successes of the past and applied its learning in Hitman 3 . Agent 47 is ready to embark on a new adventure that promises endless playable possibilities.
Gets it? I tell you about it in this analysis. Five years have passed since Agent 47 reappeared with the aim of showing that, despite being a long-lived franchise in the action title genre, it was still capable of delivering fresh experiences from IO Interactive .
Although the first installment generated controversy due to its episodic format, the new trilogy knew how to get up and move forward firmly to consolidate itself. Now we are living the culmination of a proposal that has improved title after title.
Hitman 3 , in addition to being an exceptional closure that no fan of the character can miss, is a clear example of the potential of the Danish study.
Innovating in a saga like Hitman is not an easy task. Especially because its playable bases, those that have accompanied the franchise since its inception, are mechanics that cannot be separated from without altering the identity. An identity that, by the way, has been forged over two decades.
So the goal of IO Interactive was not to reinvent the wheel, but to expand the playability possibilities and enrich those experiences that we have already had with Agent 47 for years. It is important to note, however, that on this occasion those in charge decided to devote more attention to the narrative section.
Hitman 3 stands out for an extraordinary level design and an outstanding audiovisual section
Hitman has never been an exponent, much less in the way of telling stories. With Hitman 3 is no exception. Although there is clearly an effort to make the narrative become an important element, unfortunately it falls halfway.
It’s not that the story is boring; in fact it has certain twists and turns and interesting moments that make us know more about the situation that Agent 47 drags from the previous games. The main problem is that the story never manages to catch up with the rest of the playable proposal. Consequently, it goes unnoticed much of the time.
So expendable is the story of Agent 47 that his stumble does not affect the rest of the game in the least, fortunately … However, there is that negative feeling because it is a margin for improvement that they have never been able – or wanted – to take advantage of.
I do not know if it is a deficiency of IO Interactive in the narrative field or if at some point they decided that it was not worth taking a risk with a more elaborate proposal.
I would bet more on the second. And as I mentioned previously, it doesn’t affect the entire product because Hitman , for better or worse, has never tried to excel in his argument.
Beyond the main story, Hitman 3 also offers us a series of short narratives that are available in each level. I mean the ** »Mission Stories» **, a group of objectives that make us live brief adventures within the same setting. Most consist of completing various tasks until, finally, having the victim at the right time and place to kill him.
Each level of the game offers three “Mission Stories”, however, the way to deal with them can vary completely depending on our actions. This is where the myriad of playable variants of Hitman 3 begin to be glimpsed .
Another key point is that the three stories are not available from the beginning. You must complete the level to unlock them. This is just one example of how IO Interactive seeks to get the player to visit the same level over and over again . Is it generating a repetitive experience? Not necessarily.
The reality is that it is up to you to face the mission in one way or another. The limit is your imagination . If all of the above is not enough for you, you should know that each level has dozens of challenges . Yes, dozens. Although some can be completed in the same attempt, you will have to revisit the level several times to complete them all.In addition, everything contributes to obtaining a better grade at the end of the level.
Best of all, the challenges are very different . From carrying out assassinations with different weapons, objects and tools, to interacting with the scene and using it to your advantage to get rid of witnesses and enemies.
Once you take a look at the extensive gallery of challenges offered by level, the next thing to do is plan your execution. Be careful, some will require you to break your head when planning them and when trying to execute them. This is precisely the greatest attraction of Hitman 3 , the freedom that you have to beat its playable offer as best suits you; to experience one and the other possibility, no matter how far-fetched it may seem.
Of course, this freedom goes hand in hand, first, with a set of mechanics that are inherited from the titles that precede it. No, there are no changes to the basic gameplay of Agent 47. However, there was also no need for a twist. IO Interactive focused on enriching the gameplay with the help of an inventory of objects that can be quite varied and, of course, with a level design that borders on excellence .
Beyond the visual section, which I will delve into later, the levels were created with the purpose of making the most of the gameplay. And it always comes out triumphant in that area.
During your journey through the levels, and with the help of instinct mode , you will be able to locate interactive elements that can get you out of a tight spot or make your mission easier. The variety is very wide and its use is again subject to your imagination. And when it comes to items and weapons, the amount available is staggering. The funny thing is that even the smallest item can be a lethal weapon.
For example: a banana – no kidding. It will be up to you to explore the scene for other objects that are also useful and do not attract attention, as drawing your pistol at an inopportune moment will cause an uproar.
Of course, a part of the great effectiveness of the mechanics has to do with the behavior of the enemies, which is sometimes ridiculous. I missed that they had a more challenging artificial intelligence . That they were able to identify that the bald “military man” walking beside them is the same one who moments before was dressed as a janitor.
Going unnoticed is usually very easy even after being identified as an intruder. I suppose these kinds of nonsensical moments are part of Hitman’s identity and are equally responsible for making it more fun.
I could not finish the analysis without highlighting an outstanding audiovisual section in each of the six locations we visited: Dubai, England, China, Germany, Argentina and Romania. The graphic level of Hitman 3 is worthy of the start of a new generation. I had the opportunity to enjoy it on a PlayStation 5 and there is nothing to fault for the visual quality.
The attention to detail on the stage is to stand up and clap your hands. Not so in animations, which still have room for improvement. Something that will immediately steal your eye, at least in the next-gen version , is the huge number of NPCs of certain levels. These are moments when you really feel part of a live stage. And of course, playing at 60 frames per second always makes a difference.
Hitman 3 is the culmination that the trilogy deserved . Agent 47 says goodbye, for now, with a delivery that can offer you dozens of hours of fun. As long as you are willing to revisit the levels in order to overcome its many challenges.
Although there are no significant news regarding the previous two titles, IO Interactive has been able to enrich its formula to expand the possibilities of the World of Murders. The Denmark studio exposes their ability to design levels, an ability that I hope they can capture in their adventure with James Bond himself.
- A level design that borders on excellence.
- The freedom to complete objectives.
- Dozens of hours of fun thanks to the challenges.
- Outstanding audiovisual section .
- The story again is a must.
- The artificial intelligence is poor.